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This guide will help you with getting 100% achievements of The Last Door 2. Achievements are arranged in the order in which I they gained. I recommend acquiring them in the same order as I do.
Dracula The Last Sanctuary walkthroughBy Wanadoo and Canal+ MultimediaWalkthrough written by NKuderna,MaGtRo, and Ozma382/14/01Revised: October 2008Gameplay:This a point and click first person game. The manual in the September 2008release is in.pdf form installed with the game. The main menu is accessed bythe ESC key. The main menu has selection for new game, load, save and quit.Please check the manual for thevarious cursor icons used in the game.The inventory is accessed by rightmouse click. The items collected are placed in a circle.
Select one by clickingit in the small circle. Combine objects by drag-drop one item over another item.There are 8 saved game slots and they can beoverwritten.Press the space bar to skip the cutscenes.As shown in the ending of DraculaResurrection: Jonathan Harker is seen escaping Dracula Castlein a flying machine with Mina and the Dragon Ring in his possession. His escape is blocked by 2 ofDracula's brides. Miraculously, Jonathan escaped.Dracula talks to a minion to watchHarker. Later Dracula appears to Hopkins to see if all his plans to get Mina andthe Dragon ring back are in place.Nothing can stop me now.
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Nothing and no one.It has been one week since Jonathanreturned to London with Mina. Dracula followed them, set up a sanctuaryat Carfax, and plans to get Mina and the dragon ring back. Mina is takencare by Dr. Jonathanknows he must confront and destroy the count for Mina to be safe.CARFAX:In inventory, there is a keyand a gun.Gardens: Before goinginside, take a look around the gardens. To the left you will find alarge metal box with a wire hinged top and a couple of pipes at the sides.Pool:To the right you will see a shallow pool. Go into the pool, turn aroundand take a round knob from the center of the 4 sculptured tiles.Wall:Go to the other side of the garden, right of the house.
Go straight to thestone fence and find 4 more of those tiles behind the dry bushes. Take thatknob also.
Turn around and go forward then turn right and look towardthe base of the tree. Pick up the oil can.House: Now it is time to enter the house.
Use the key onthe door knob and go inside.Firstupstairs room: Go up the stairs and enter the roomat the top.Go forward toward the dresser. Open the film cans labeledStyx and pick up a token, notched paper, and box of matches. Lookup at the picture on the wall. Click on it and then after you hear about Carfax, turn the picture over and pick up thenote attached to the back.Turn to your right and open the chest.
Pick up thetelescope andcandleholder.Turn to your right again and go over to the desk. Openthe drawer on the right side and pick up the compass, key/cylinder mechanism,the red book and the candle. Read the book from your inventory.Turn to rightof door and go in back of the screen.
It is dark back there!Place the candle holder on the table and then in inventory, use your matches on the candle.Place the lighted candle on the holder. Now we cansee there is a key hanging on the wall a bit to the right. Take the key.In your inventory use thebullets on the gun to load it. Good idea to get it ready!Secondupstairs room: Turn towardthe door next to the screen and use the key on the door knob. Enterthat room and look at Pibody.Escapethe first vampire bat: Before taking the key from his jacketSAVE YOUR GAME! As soon as you pick up the key a large vampire bat willbreakdown the door.
Turn around from the bat and shoot the door lock wherePibody was leaning on.Open thedoor and go forward once into the room, turn around and move the dresser that ison the left side of the door to block it off from the vampire bat.Thirdupstairs room: Now you can take your time to explore the room safely.Takecare of the first vampire bat: Pick up thechair in front of the fireplace and put it below the round boarded up window.Look in the fireplace. Get the other knob and the poker rightof the tiles. Use the poker to remove the boards from the window.Go to theother side of the room and pick up the large mirror. Place it in themiddle of the room, then slide the dresser back away from the door allowing thevampire bat to enter. Protected by the sun!Takecare of the second vampire bat: Pick up theother mirror and leave the room.
As you are leaving the room youoriginally started in you see a vampire bat standing by the doorway.SAVE YOURGAME! Go forward once into that room, look down and place the mirrorthere. Another bat will disintegrate!Takecare of the rest of the bats:There are more vampire bats outside on the balcony and down stairs. Since youcan't go right, turn left and quickly go to the end of the balcony and click onthe chandelier! Watch the Harker take care of the 3 vampire bats.Basement: Use your poker on that boarded up door to the left ofthe stairs.Enter the basement and look at the crates along the rightwall. Slide the middle crate and pick up the wire cutter. Slideit back and pick up another knob from the tiles.Box atGarden: Go outside via the main door to the large metal box.Open thewater gates: Get a close up of the lid on top.
Cut thechain with the wire cutters.Use the oilcan on the hinge at top of the screen. Then lift the wire screen.Put the note you found behindthe picture of Carfax on the top of the box. Use oil on the note and you will beable to see pictures corresponding to the knobs you picked up earlier.Place thecorresponding knob next to the picture. See picture.Notice thedifferent triangles on the note. Get a close up of the wheel with the trianglesand move the wheel to correspond with the triangle shape that is drawn on thenote.
You will only need to change the top left one and 2 of the bottomtriangles.Once youhave done that the lid pops open and you will hear a clang. Pull back.Go toward the metal box again and turn the roundhandle on the front. The pool will now fill with water.SEWER TO ASYLUM:Go back tothe basement where you found the wire cutters and you will be able to open thedoor with the huge locking device.
This door leads to the sewer.Sewer:Go down the sewer all the way to the left until you come to a dead end. Turnleft and climb the ladder and then go through the manhole.Seward'sAsylum: You will be at Seward's Asylum. Knock on the doorand when the video stops go into his office.Talk withSeward about the ring and matches. Mina is hypnotized again.Pibody isthe man Seward asked to check on Dracula.
Seward gives you a key as youleave his office.In thatwaiting area outside his office go forward, left, and forward again behind thedesk toward that other smaller door.Use thekey on the knob and enter another sewer.SEWER TO HIGHGATE:Go forward into the sewer, turn right, forwardonce andlook to your right to find a rope on the wall. Take the rope.Continuegoing forward 3 more clicks until you come to a control box on your leftwith a little red light. Turn to your right and look down. Pick up the wheel.Continue on in the sewer until you come to a dead end and see aladder in front of you. There's a filled reservoir in between. Combine the wheel with the rope in your inventoryand use it on the ladder. The ladders falls down.Walk to the other side, look down and open thelittle tool chest.
Take out the wrench.Go back down the tunnel to whereyou picked up the wheel and saw the control box. Use the wrench on thewheel and take it.Go back and cross the ladder again, but stop when youare halfway across and look at the wall to your right. You will see a notchedarea where you can put that wheel. Use the wrench to tighten it and thenturn the wheel. The water will drain out.Continue across the ladder, turnaround, look down and take the ladder. Place the ladder against the rightside of the pit vertically, so you can climb down.At the bottom of thepit, pick up the ladder and go through forward once through the littletunnel.As you turn to your right you will see a hot spot showing you whereto place the ladder.
Climb up and use your gun on the latch to open thecover.Climb out and you will be in Highgate cemetery.HIGHGATE CEMETERY:Find and goto the large entrance gate to the cemetery.Facing thatgate, turn right, go forward once, then turn right about 135 degrees untilyou find the magnifying glass cursor on the wall of the graves area.Get closer and use Pibody's key onthe lock. Pick up the ladder.Go back toward the gate, turn left and goforward 2 clicks until you reach the intersection with the manhole at the center. Turn right, go forward2 clicks, turn left to face the tomb with the statues on each side.
Usethe ladder to climb to the top. Look down and open the briefcase. Take the cross andstake.Pibody:Climb back down and see Pibodywho is now a vampire.Use the cross on him and he will fall into an open graveand get crushed with a tombstone.Go up the stairs at right, go left and see theopen grave.
Look down at Pibody and use the stake on him.Pick up his watchand notebook. Read his notebook in your inventory, click the page and hewill talk about watching Dracula enter his vault.Dracula: Go back tothe path and go across to the ladder. Go up the ladder to the top of the tombagain.Use yourcompass, click on the NW point and you will see Dracula's vault.Use thewatch and when it finishes getting to 6 o'clock use the telescope to see Draculaentering his vault.Go down andover to Dracula's vault, the one at the intersection.Go up tothe statue, click on the eyes and try to enter the door to the vault. You willhear high-pitched sounds and Jonathan will pass out.When hewakes up that morning, he will stumble over to the asylum to see Dr.
Seward.DR SEWARD'S OFFICE/ASYLUM:Office: Dr. Seward is not in.Go around to the front of his deskand open the top left drawer. Take the stethoscope. Listen to therecording machine on top of the desk. Seward and Mina were taken by Dracula.Go over tothe fireplace, look down and to your right towards the window near the chair andyou will see a magnifying glass cursor. Pick up Mina's weddingring.Safe:Turn back toward the fireplace and move the picture to find the safe.Open thesafe: There are 4little combination locks. (It doesn't matter which order you choose to do them.)On each lock, position the stethoscope in the lower left corner.Move thecursor on either side of the dial to see the turn arrows.
Turn thedial with the little arrows seen until you hear a clunk sound. Do this to eachof the dials.From topleft clock-wise the numbers should be 8, 3, 6, and 4.Open the safe and take the dragon ring. Open the case and take thegreen vial ( anti-vampire serum) green notebook, photonegative, and another recording cylinder.On the top shelf takeHopkins' file. Read the file and take his key.
Read the greennotebook.Go back tothe desk. Remove the recording cylinder and place it in the case on the desk.Place thenew cylinder on the machine and click on the needle.The needlewill stick half way, so click on it again. It tells you to raise the temperature5 degrees for the anti-vampire potion in order for the blood to thicken in thesolution.Asylum:Leave the office and go into the asylum through the side door.Station:Go down the stairs to the desk.Pick up thesugar cube from the saucer and combine it in your inventory with thematches. Then place it on the table.Hear thatpesky fly? That would make a nice snack for Hopkins!
When the fly lands in thebox, pick it up.Hopkins:Go up to the cells and look at the 3rd one. You will see Hopkins through thelittle panel.Open the door with the key you got from his file.
Give him thematchbox with the fly. He will tell you about Mina and Dr. Seward, then hewill get upset and stop talking.Leave hiscell, turn right and enter the room at the end.Bill:Bill has turned into a vampire also!
Use the cross on him and then on hisforehead after he falls into a wheelchair. Take the key from his waist.Go out tothe desk again and use the key to open the drawer. Take out the syringe.Go back to Bill and use the syringe to get blood from his right arm.Anti-vampire potion: Turn around and open the roll topdesk.Put thecontents of the green vial into the distillation flask and add the syringe ofblood. Place the empty green vial under the coiled glass tubing.Get a plussign to the right of the Bunsen burner and click on it once - twice until thetemperature reaches 35 degrees. Click on the negative sign to the left of theBunsen burner and click on it once to keep the solution from over heating.
Thesolution will boil and then fill up the empty flask. Pick up the activeanti-vampire potion.Combine the active anti-vampire potion with theloaded gun in your inventory.Hopkins:Go back to see Hopkins and he will talk to you some more.He gives you hisspectacles which give Vampire vision in exchange for the Dragon ring.Dracula: You hear a phoneringing (it is not a loud ringing; more like a buzz). Go to Seward's office.Answer the phone even if you don't hear it ring.Dracula knows your plans and says it is hopeless.Sewers:Go back to the asylum.When youreturn you will find that Hopkins is gone from his cell.Go checkon Bill at the room at the end and see that Bill has left also.Tunnels: Where thewheel chair had been is a trap door in the floor leading to the sewers. Theymust have escaped through that door.
Go through the tunnels in thesewer. Turn right at lit part of the tunnel. There is no sign of them!Use thespectacles that Hopkins gave you and you will be able to see green foot prints.Follow the tracks and you will come to an open area.Sewercrossroad: Go up to the control box in the center of the huband flip the switch.Bill willappear! Use-click your vampire glasses on Bill, then aim and fire your gun atthat red spot.Take thepath to the left across center of the hub; behind the control panel.Follow thetunnel (left fork) until you come to a dead end.
You will see a door you can'tenter and a panel to the left of the door.Pull thehook to open the panel. See pictures below. Sewerdoor lock: Use the key mechanism you picked up in Carfaxon the slot of the panel. Make a note of the numbers that show up (2, , , 1,3, 4) and the symbol to the right of the key.Take thekey from the slot. When you take your key out it separates in your inventory.Use thenarrow key with the notches on the red notebook. Activate your vampire glassesand you will notice rows of numbers along the right side of the page. Move thenotched key to the symbol that you saw on the panel.
Write down the numbers inthe notches. (5, 1, 0, 3, 8, 2)Use the numbers you have from the panel to figure outthe numbers to use from the book. If you flip over 3 pages in the book and usingthe vampire glasses,you will see an example. For this particular lock this is how to figurethe numbers. Line up the numbers like this:2 1 3 45 1 0 3 8 2The top rowof numbers will give the order for the numbers you need. They are 3, 5, 8, and2.Now takethe other part of the key that looks like a cylinder and look at it in yourinventory.
Put the 4 number code on the cylinder. Place the cursor above orbelow the numbers to get the + and - signs.Place-combine the notched key back in the cylinder and useit on the lock again. Take the key back.The door will open! Enter the Styx!THE STYX:Audiencearea of the theatre: Enter the theater.Projector: Go to the far end at the table area below.Goto the mechanical Dracula andthe projector. Use the token you picked up from Carfax on the projector.Watch theshort film of Dracula carrying Mina up the stairs of his castle.Organ: Walk upto the balcony on the other side and over to the organat the end.Look close and use the perforated paper you picked up from Carfaxon the hot spot at right side.The organwill start up and then some gas will come out of it.
Jonathan passes out.Bedroom:Jonathan wakes up in Dracula's bedroom.Dracula demands the Dragon ring.Hopkinsarrives to help him. He mentions that the ring is in the protection of St Georgeat the cemetery.Go around the bed. Look below the foot of the bed to find your gun.Backstage: Leave the room and you will discover youhaven't left the Styx at all. You were in a movie set!Vampire:A vampire is in front of you.
Use-click the vampire glasses and shoot him in thered heart.Walkforward and you will see Seward in the elevator. He is now a vampire also.Mechanical Dracula: Turn left and go forward. See the control box with thered and green lights on the left.
Open it and flip the switch. Mechanical Dracula willcome at you! Turn to the left and grab the sword from the dragon.
Use iton Mechanical Dracula!Use thesword to cut the cable by the wall in front of you and you willend up in the stage flies. Turn left from the rungs on the wall, forward and pick up thegrappling hook andthe handle.Turn around, go back and climb up thatrungs on the wall to the next walkway.Turn around and look down to find a box. Look close at the box and see a hole to put the handle.Insert and turn the handle.
The platform you are standing on will go towardsMechanical Draculawho is in the lift. You see him use a key from his finger on the lift controlsand something falls to the floor. He knocks some metal railing loose.Turn and goto your right. At the end of the walkway, turn right and see a hotspot on thecable.
Use your sword on the cable. This drops the railing. Turn leftand climb up that broken railing to enter the vent air ducts.Go forward, turnright and use the sword on the fan to jam it! Crawl over the fan and go leftuntil you come to the second vent grill. Take the key that is stickingout of the vent grill.Turn around and go back the other way, but don't goover that jammed fan again, just continue around until you come to the secondventilation grill on this side. Use the key you just picked up to openthat grill.You are nowabove the Mechanical Dracula. Use the grappling hook and rope on the MechanicalDracula.
He gets smashed to pieces by the fan!Look over at the piecesof the Mechanical Dracula and takethe tuning fork from his chest. Open the wrist and turn the hand over. Move themechanism in the wrist to activate the finger key and take that.Leavethe theatre:Walkforward and right into the lift. Use that finger key on the lift controls and godown.Turn right and go forward to see Seward sitting against the stage of thetheater. He tells you about a secret passage behind the organ and gives you akey for his laboratory in the Asylum. He asks for your gun.Go to theorgan and use the vampire glasses so you can see which key to click on to openthe secret passage.
It is at bottom left. When you open that passageway, Sewarddestroys the Styx and himself!Sewers:Go forward into the sewers and hop in the boat. Go forward in the boat down therat infested sewer until it comes to an end. Walk around the corner and to yourleft is a door and another of those locks you encountered to get into the Styx.Figure outthe code in the same manner with your key cylinder.The numberis 4 3 - 2 1. Remember the symbol at right.Code number is 8 4 6 2You are now back in the basement of Carfax.CARFAX AGAIN!:It is timeto do what Dr. Sewards asks - destroy Carfax, one of Dracula's sanctuary:Pick up the cloth-coveredcrates.
See a red coffin on the left.Go into the next room, turn leftand place these crates below the stairs. Pick up the gardening shears,the mallet, and the axe.Go back into the basement and use the axe on Dracula'scoffin. Pick up the pieces of broken coffin.Go up stairs and use the malleton the desk.
Pick those pieces of wood up too.Go into thenext room where you found Pibody's body and cut the drapes with the gardening shears. Pick thecutcloth up.Go back tofirst room and enter the back of the screen. Takethe candle you placed there earlier.Go downstairs. Go under the stairs to the crates. In each of the crates put the pieces of coffin, desk, and drapes.Use the matches on the candle and put the lighted candle on these crates.Dracula will appear and he leaves you to burn in Carfax!Turn aroundand go to the door across the room.To the left of the door you willsee a little niche in the wall where you find a key.Use that key on thedoor and you will discover a way out of Carfax!CARFAX RESERVOIR TO THE ASYLUM:Go forward and then turn to your right.
Find and turna sluice wheel. The water rises. Turn around and see an opening on the wall.Save Game Here! Time to go for a swim! Dive in thereservoir, go underwater, turn left, click on debris by the wall, look close andclick on exposed sluice wheel.Look directly up and then turn a little to your rightto get the forward cursor.Go up once then turn to your right again and gotowards the little arched opening. Go through that opening. If you are runningout of life, save your game and you will get more time.You come out in the sewers, go forward 3x passing aclosed grilled gate.
Turn left, climb the ladder and come out to the entrance tothe asylum. Enter.ASYLUM:Turn left,enter the asylum proper and proceed to the room where you found Bill.Developthe picture: Turn right and open the cabinet with the keyDr. Seward gave you before he sacrificed himself.Look behindthe curtain underneath the workbench and find a photo developing setup.Place thephoto negative on the top part of the equipment on the left.Turn off the lightusing the switch on the middle of the back panel.Get paper from folder on theright of the switch.Turn on the equipment with the photo negative.Click on paper that was automatically developed andread the developed photo.Note that the gauge is set to 8, the ammeter reads 7and a #4 on the right.Back outand look at the work bench.Read thenote found on the left side of the bench.
Seward needs an aerial or antenna fromthe world of vampires for it to work.Anti-Vampire system: Put together the Anti-Vampire System, Dr. Read the backside of the note for instructions on how to use thesetup.Place theresistor/u-shaped object on top.Look closeon the round object at the center of the resistor and set it to 8 using the +/-icon.Place theelectrolysis tube in front of the u-shaped object. Look close at needlelike partof resistor and adjust it to 4 using the +/- icon.Place theammeter/white square box on the middle left and the rheostat/coiled wires at thebottom.Look close on the coiled wire and adjust theammeter setting to 7 using the +/- icons.Remove theantenna that Dr.
Seward said is not working well and replace it with the tuningfork obtained from the Dracula robot.Close thedoor and take the crank on the right side of the apparatus. Take theAnti-Vampire apparatus.Exit and gothrough the trap door. Enter the sewers.SEWERS:Go forward,turn right and see the rats.Operatethe Anti-Vampire system: Ininventory, use crank on the newly made Anti-Vampire System.Get the rat reading: Look close at the apparatus.Place the bottom middle switch to the left by clicking on the left square boxfor reception.Point and click the antenna on the rats when thegreen light lights up on the energized apparatus seen on the bottom right ofthe screen.Adjustthe machine to the rats' reading:Look at apparatus in inventory. The number 7 on the left gauge is the frequencyof the rats read by the apparatus.Using themiddle right knob, adjust the reading of the right gauge to 7.Click thebottom right square box to transmit the frequency.Point andclick the antenna on the rats again when the green light light up on theenergized apparatus seen on the bottom right of the screen. The rats leaves.Go forward 2x, turn right and go to the main junctionof the sewer system.Look close on the electric panel. Insert the silverventilation key at the bottom of the panel. A gate being raised is heard.That must be the grill gate to Highgate, we passed earlier.Look closeon the panel again and raise the right lever.
The bridge moves to another exit.Turn right, cross bridge and enter.The emptyreservoir is blocking the exit. Turn around and pick up wood planks and placethem across the empty reservoir and cross over. Look up and go out the manhole.HIGHGATE CEMETERY:Hopkins'help: Go to the main gate of the cemetery, turn left, move forwardand turn right to a wall with black plaques.Look close to the middle rowof plaques. Click on the one by Bram Stoker thanking St. George.Pickup the note from Hopkins and the dragon ring.Read thenote in inventory and see that Hopkins gives the code for the lock of Dracula'ssecret sanctuary.Gargoyles: You need to take care of the gargoyles so thatno high pitch sound can disable you at Dracula's sanctuary.Go around the cemetery and look for gargoyles that mightprevent you from entering Dracula's sanctuary like before. In the lastpage of the red book, there is a picture of 3 gargoyles (and later the Anti-VampireSystem).Hornedgargoyle:Find thegargoyle.
In inventory, use the crank on the Anti-Vampire System, click on theleft bottom reception mode square. Turn left, move forward, turn left, look upon the mausoleum roof at left and get the frequency (the green light is on theapparatus).Adjust themachine to the gargoyle's reading. As before, move the right dial to thefrequency reading of 6, click on the right transmission switch. Focus theantenna on the gargoyle and click. The horned gargoyle explodes.Wolf gargoyle:Find thegargoyle. Energize the apparatus again and set it to reception mode by clickingon left bottom switch.
Go back to the main gate, forward to the corner wall,look up at the gargoyle on the top of the corner wall. Get the frequency.Adjust the machine to the gargoyle's reading. Set thetransmission to 4, click the transmission switch at bottom right, focus theantenna at the gargoyle and click. The wolf gargoyle burst.Birdlike gargoyle:Find thegargoyle. Energize and set the apparatus to reception mode again.
Turn aroundfrom wolf gargoyle, walk forward 1x by side wall, look at the open crypt to yourright, focus the apparatus at the head on top,Adjust themachine to the gargoyle's reading. Set the apparatus to transmit at 9 andexplode the last birdlike gargoyle.Look at thered book and see that all of them are marked off.
Go out,right to the roll top desk and down the stairs to the big floor chessboard.FLOOR CHESSBOARD:Look at the color arrangement of the floor chessboardand see that the colors are the opposite of the one on the paper. Fromthe bottom, the paper start with white but on the floor chessboard thatsame place is a black square.Looking at the paper as a guide to the pathbut using the opposite color, walk on the floor. Upon reaching the middle,the floor falls and Dracula appears and threatens Jonathan.Using the telescope,look at the door at the far end of the room. Wear Hopkins' eyeglasses toview the door and see a pentagram. Use Dorko's ring on the pentagram thus builda red bridge to walk across on.Now closeto the door, use Hopkins' eyeglasses again to see the pentagram. Use the crosswith medallion on the pentagram.
Exit.CABLE CAR:Turn to theright, and press the button on the panel.Face thecable car that arrived and walk to the left side of the car, turn around andpull the lever down, platform slides out.Go back infront of the cable car. Move forward to the cable car, turn to the right andclick on freestanding box to open the doors. Enter.Pull thelever on the left to close the door and press the red button to start the cablecar moving. The cable car moves toward Dracula's keep.Go out ofcable car and meet Hopkins. He says that Mina is in Dracula's final sanctuaryand he will take Jonathan there. One of Dracula's henchman throws a knife atJonathan, Hopkins moved to intercept it. Dying, Hopkins gives Jonathan the doorkey to the keep.Go backinside the cable car and get the ladder.
Place ladder on the back door of thecable car. Climb up, open the ceiling door and climb out. Look up and get on thebeam. Crawl towards the keep's door 1x.
Look up on the ceiling, turn right andopen the trapdoor.SAVE GAMEHERE. Exit to the top of the Keep.ROOFTOP OF KEEP:They'recoming: Dracula's henchmen are coming to stop Jonathan.Turn right,move fast to get to the back of the statue at the other end of the rooftop.Find thehead of St. George lying on the top of the stairs close to the outer wall.Use crowbaron statue.
See it roll down and crush the men.Towercannon: Walk down the stairs and pickup a wood plank lying across the steps.Walk down,enter the tower at left. Get the bucket on the floor on the left side ofthe cannon.Go back tothe roof towards the cannon by the outer wall, right side of the statue. Placeplank across the big gap on the floor. Go across, look close at cannon, pushcannon and pick up the cannon ball. Go back to the other side and do notforget to pick up the wood plank you used.Go downinto the gap-hole on the roof. Turn around and look down.
Pick up a dragonpennant and pieces of wood under it. Climb out.Move tofront of statue, turn left and fill the bucket with snow from base of thestatue.Guard:Go back down the stairs to the tower cannon.Look closeat cannon. Place bucket of snow on right square, cannon ball on middle squareand dragon pennant on the left square.Ininventory, light the pieces of wood with the match and place it under thecannon. The cannon shoots and hits Dracula's henchman at the other tower acrossthe way.Getinside the castle:Goout, turn left and place the wood plank on the gap on the walkway. Go back upthe stairs and pick up the other wood beam leaning the wall next to the tower.Go backdown and walk the first plank you laid down and then place the new wood beam onthe next gap on the walkway. Step on the second beam, turn around pick up thefirst wood plank, turn around and place it on the gap.
Move forward to the otherside.Enter thetower on the left, look close on Dracula's henchman draped over the window atright and pick up a flat metal strip.Go out andface the door. Use the key, Hopkins gave you on the door lock and open the door.INSIDE THE KEEP:Elevator: Enter the elevator. Look close on the right corner andsee 2 red buttons and a slit. Press the bottom red button, the elevatordescend.See a doorbehind the elevator. Insert the flat metal strip into the slit, press top red button,jump out and see the elevator rise and expose the door on the other side.Move forward and find that you cannot exit again.Drawbridge: Look across and up and see that the drawbridge is up.Use crossbow with bolts on the right rope holding it up at top of the screen.
The drawbridgegoes down, walk across.Gazebo:Look and open the stand at the center of a gazebo. It has 3 markings of 3handles. The stand has 4 drawers at the bottom.Turn to theright and climb up the stairs. Enter and again realize that you are trapped andcannot get out.JACOB'S LADDER PUZZLE ROOM:Move to your left and pick up theskull.Steps: Go back andlook down at the white steps. The first slab of stone serving as the first stephas a marking on it. Looks familiar.
Open the green book and read the part aboutJacob's ladder. It has 6 Sanskrit numbers on the picture.Step downon the stairs using only the slabs with those markings. After going down andback up without stepping through the arch make note of the marking oneach slab. Then starting from the first slab even to the hallway as #1, godown/click on steps #1, 3, 6, 7, 9, 10.Step on thefirst slab even with the walkway.Move cursor to the 3 third step. Click and be onthe third one.Place cursor on 6th step (3 down from where youare standing or count off from the base up or count off from the topdown).
Then 7, 9 and 10th step. A sound is heard. Hand:Go through the arch, turn left and forward to stone wall.See a handwith a handle that looks like the drawing on the stand in the gazebo. If youpick it up the hand closes.Place skullon the hand.
Use crowbar on skull and pick up the u-shaped metal.Look closeon the metal and see 2 hands forming a handle.Turn toyour right, move forward (across the arch), climb down, out and up to the gazebolanding.This is thegazebo floor below the floor with the stand. It looks like the stand is used topull up an elevator. Move to the right stairs and enter.DRAGON FIRE ROOM:Turn leftand pull chain. A drawbridge to the center appears. Move forward. The drawbridgeis pulled in and you get trapped at the center.Dragonfire puzzle: Surroundingthe center are 6 outlets on dragon heads on the wall spewing fire and 6 hangingchains that close the fire outlets. The open doorway is on your back, the columnwith a carved stone is in front of youSave game here!
Check which chain when pulled willhave the dragon head that stay closed. Then pull the next chain to find the nextdragon head that will stay close. Always start at the first correct chain, then the next correct chainand subsequent chains to be checked until you find the correct order of thechains.Numbering the hanging chains clockwise 1, 2, 3 onyour right and 6, 5, 4 on your left, pull chains 3, 5, 2, 6, 4, 1.The outletsare closed and the drawbridge appears.Moveforward to the column with a carving and pick up a handle that looks like 2dragons.The columnturns and a door appears. Go through door and find yourself on the stand levelof the gazebo. You have gone through the 2 stairs, now move forward to theopposite stairs going down.
Enter.LIVE ROOTS ROOM:The roomlooks like it is surrounded by giant pink live roots. Move to the center of theround room.Egg: Moveforward to the pink egg-shaped thing at the other end. Click on and it becomestransparent. Look close and see the last handle we need for the stand at thegazebo. Pick up the handle and a Jonathan look alike forms from the egg.Rightroot: Move backto the center of the round root room. Use Hopkins' vampire eyeglasses, turnaround to face the Jonathan look alike.
Turn a little to the right and click.You will see that an aperture is feeding the egg.Usecrossbow with bolt dipped combined with the green bottle containing anti-vampiresolution. Aim and shoot at the aperture that is opening and closing.Leftroot: Still usingHopkins' eyeglasses, look to your left and see another aperture is feeding the egg.It is protected by a metal visor.Using thestill glowing green crossbow with bolt, shoot at the metal visor and then on themouth.Look closeat it. In inventory, fill syringe with anti-vampire solution and inject the liveroot. The egg explodes.Pick theroots handle suspended in the air.Turn aroundand exit the now unlocked door.
Go forward to the stand at the center of theGazebo.STAND AT GAZEBO:Open thestand. Place the collected handles on each of the holes, thus opening 3 of thebottom drawers.Pick up the3 molds from each of the drawers.Go back tothe Dragon Fire Room by taking the stairs across from the stand in front of you.DRAGON FIRE ROOM:Make thefourth handle: Walk to thecenter and look close at the cylinder on the middle of the bubble top stand.Open it andplace the molds one on top of the other. Open the bubble top and find holessimilar to the stand at the gazebo.Go back tothe stand and pick up the handles that opened the drawers. Go back to thebubble top stand at the Fire pit.Place thehandles on the holes of the bubble top. Close the top and turn the knob on theright of the bubble top.2 Dragonheads heats up the bubble top and melts the handles, it pours into the mold.Open thecylinder with the molds and pick up the fourth handle.
Go back to thestand at the Gazebo.STAND AT THE GAZEBO:Open standand place the fourth handle on the horizontal slots. The elevator rises up.DRACULA'SLAST SANCTUARY:Turnaround, down the stairs to the Root Room, across to the other door and enter theelevator.
It goes to Dracula's Final Sanctuary.Jonathan is confronted, subdued and dragged by the femalevampires.Jonathan finds Dracula sitting on his throne on the stele anda confused Mina. Mina asks for proof of their love.
Give Mina her weddingring. Mina's mind clears up and defies Dracula.Enraged, Dracula's boastsof his immortality and orders them dead.The 3 vampires closes in.Remembering Dorko's words, place Radu'smedallion on the dragon ring found on the stele on the floor in front of Dracula's throne.Red lightemanates from it and wraps around Dracula. The keep starts to crumble, the rooffalls on the floor. Boulders fall on the vampires. St George's statue falls through the roof and his lance goesthrough Dracula's body and he crumbles.Is this really the end?This document may be freely distributed by any means,as long as the content is not altered in any way and references/links areprovided to this site.Copyright©10/3/01and Ozma38.
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